Class information for:
Level 1: GAME BASED LEARNING//INTERACTIVE LEARNING ENVIRONMENTS//DIGITAL GAME BASED LEARNING

Basic class information

ID Publications Average number
of references
Avg. shr. active
ref. in WoS
9649 1068 39.4 30%



Bar chart of Publication_year

Last years might be incomplete

Classes in level above (level 2)



ID, lev.
above
Publications Label for level above
268 18607 COMPUTERS & EDUCATION//BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY//ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT

Terms with highest relevance score



Rank Term Type of term Relevance score
(tfidf)
Class's shr.
of term's tot.
occurrences
Shr. of publ.
in class containing
term
Num. of
publ. in
class
1 GAME BASED LEARNING Author keyword 11 15% 6% 65
2 INTERACTIVE LEARNING ENVIRONMENTS Author keyword 10 12% 7% 80
3 DIGITAL GAME BASED LEARNING Author keyword 8 36% 2% 19
4 EDUCATIONAL GAMES Author keyword 6 18% 3% 33
5 SECOND LIFE Author keyword 6 12% 5% 49
6 TECHNOL TEACHING LEARNING Address 5 63% 0% 5
7 IMMERSIVE VIRTUAL WORLDS Author keyword 4 75% 0% 3
8 OPEN SIM Author keyword 4 75% 0% 3
9 SIMCITY Author keyword 4 75% 0% 3
10 E UCM GRP Address 3 100% 0% 3

Web of Science journal categories

Author Key Words



Rank Web of Science journal category Relevance score
(tfidf)
Class's shr.
of term's tot.
occurrences
Shr. of publ.
in class containing
term
Num. of
publ. in
class
LCSH search Wikipedia search
1 GAME BASED LEARNING 11 15% 6% 65 Search GAME+BASED+LEARNING Search GAME+BASED+LEARNING
2 INTERACTIVE LEARNING ENVIRONMENTS 10 12% 7% 80 Search INTERACTIVE+LEARNING+ENVIRONMENTS Search INTERACTIVE+LEARNING+ENVIRONMENTS
3 DIGITAL GAME BASED LEARNING 8 36% 2% 19 Search DIGITAL+GAME+BASED+LEARNING Search DIGITAL+GAME+BASED+LEARNING
4 EDUCATIONAL GAMES 6 18% 3% 33 Search EDUCATIONAL+GAMES Search EDUCATIONAL+GAMES
5 SECOND LIFE 6 12% 5% 49 Search SECOND+LIFE Search SECOND+LIFE
6 IMMERSIVE VIRTUAL WORLDS 4 75% 0% 3 Search IMMERSIVE+VIRTUAL+WORLDS Search IMMERSIVE+VIRTUAL+WORLDS
7 OPEN SIM 4 75% 0% 3 Search OPEN+SIM Search OPEN+SIM
8 SIMCITY 4 75% 0% 3 Search SIMCITY Search SIMCITY
9 EDUCATIONAL COMPUTER GAMES 3 29% 1% 8 Search EDUCATIONAL+COMPUTER+GAMES Search EDUCATIONAL+COMPUTER+GAMES
10 COMPUTER FUNDAMENTALS 2 67% 0% 2 Search COMPUTER+FUNDAMENTALS Search COMPUTER+FUNDAMENTALS

Key Words Plus



Rank Web of Science journal category Relevance score
(tfidf)
Class's shr.
of term's tot.
occurrences
Shr. of publ.
in class containing
term
Num. of
publ. in
class
1 2ND LIFE 28 42% 5% 51
2 SERIOUS GAMES 16 60% 2% 18
3 COMPUTER GAMES 14 23% 5% 55
4 INSTRUCTIONAL SIMULATION GAME 8 100% 0% 5
5 STUDENTS LEARNING PERFORMANCE 6 100% 0% 4
6 VIRTUAL WORLDS 5 20% 2% 23
7 INTERACTIVE LEARNING ENVIRONMENTS 5 63% 0% 5
8 DIGITAL GAMES 3 50% 0% 4
9 EDUCATIONAL COMPUTER GAMES 3 60% 0% 3
10 EDUCATIONAL GAME 3 42% 0% 5

Journals

Reviews



Title Publ. year Cit. Active
references
% act. ref.
to same field
Second Life: an overview of the potential of 3-D virtual worlds in medical and health education 2007 130 2 100%
Our Princess Is in Another Castle: A Review of Trends in Serious Gaming for Education 2012 39 27 56%
A systematic literature review of empirical evidence on computer games and serious games 2012 97 38 21%
Advancements and trends in digital game-based learning research: a review of publications in selected journals from 2001 to 2010 2012 19 21 76%
What are the learning affordances of 3-D virtual environments? 2010 87 35 29%
A Decade of Research on the Use of Three-Dimensional Virtual Worlds in Health Care: A Systematic Literature Review 2014 2 27 52%
Educational virtual environments: A ten-year review of empirical research (1999-2009) 2011 41 35 34%
Learning cultural heritage by serious games 2014 2 2 50%
A Survey of Health-Related Activities on Second Life 2009 38 8 63%
Versatile, Immersive, Creative and Dynamic Virtual 3-D Healthcare Learning Environments: A Review of the Literature 2008 50 2 50%

Address terms



Rank Address term Relevance score
(tfidf)
Class's shr.
of term's tot.
occurrences
Shr. of publ.
in class containing
term
Num. of
publ. in
class
1 TECHNOL TEACHING LEARNING 5 63% 0.5% 5
2 E UCM GRP 3 100% 0.3% 3
3 LANGUAGE HUMANITIES 3 100% 0.3% 3
4 ELIOS 2 67% 0.2% 2
5 GAMES LEARNING 2 67% 0.2% 2
6 LEARNING INNOVAT PL GRP 2 67% 0.2% 2
7 SOFTWARE ENGN ARTIFICIAL INTELLIGENCE 2 20% 0.9% 10
8 NETWORK LEARNING TECHNOL 2 10% 1.3% 14
9 ACCELERATORE IMP A 1 100% 0.2% 2
10 ENGN SYST AUTOMAT COMP ARCHITECTURE 1 100% 0.2% 2

Related classes at same level (level 1)



Rank Relatedness score Related classes
1 0.0000177053 GAMES EXPERIMENTAL//BEHLING SIMULAT//EFFECT PRACTICE ORG CARE EPOC GRP
2 0.0000175040 MOBILE LEARNING//EDUCATIONAL TECHNOLOGY & SOCIETY//UBIQUITOUS LEARNING
3 0.0000145260 VIDEO GAME TRAINING//ACTION VIDEO GAMES//ACTION VIDEO GAME
4 0.0000112313 MEDIA VIOLENCE//VIOLENT VIDEO GAMES//VIDEO GAMES
5 0.0000082703 PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS//FEAR OF FLYING//PL TECHNOL NEUROPSYCHOL
6 0.0000081864 OPTIMAL EXPERIENCE//FLOW EXPERIENCE//FLOW RESEARCH
7 0.0000080597 DOMAIN SPECIFIC MARKUP LANGUAGES//OPEN EDUCATIONAL RESOURCES OER//VIRTUALIZED COLLABORATIVE SESSIONS
8 0.0000075427 ELECTURES//IMMERSIVE TECHNOLOGIES//INTERACTIVE COLLABORATION
9 0.0000074063 COGNITIVE LOAD THEORY//WORKED EXAMPLES//MULTIMEDIA LEARNING
10 0.0000072278 INTERNATIONAL JOURNAL OF COMPUTER-SUPPORTED COLLABORATIVE LEARNING//COGNITIVE PRESENCE//COMPUTER SUPPORTED COLLABORATIVE LEARNING