Class information for:
Level 1: MEDIA VIOLENCE//VIOLENT VIDEO GAMES//VIDEO GAMES

Basic class information

ID Publications Average number
of references
Avg. shr. active
ref. in WoS
4236 1746 42.1 45%



Bar chart of Publication_year

Last years might be incomplete

Classes in level above (level 2)



ID, lev.
above
Publications Label for level above
2374 3842 VIDEO GAMES//MEDIA VIOLENCE//VIOLENT VIDEO GAMES

Terms with highest relevance score



Rank Term Type of term Relevance score
(tfidf)
Class's shr.
of term's tot.
occurrences
Shr. of publ.
in class containing
term
Num. of
publ. in
class
1 MEDIA VIOLENCE Author keyword 70 70% 3% 58
2 VIOLENT VIDEO GAMES Author keyword 62 80% 2% 39
3 VIDEO GAMES Author keyword 52 24% 11% 193
4 GAMES AND CULTURE Journal 25 38% 3% 53
5 PATHOLOGICAL GAMING Author keyword 21 90% 1% 9
6 VIOLENT COMPUTER GAMES Author keyword 21 90% 1% 9
7 MASSIVELY MULTIPLAYER ONLINE ROLE PLAYING GAMES Author keyword 15 71% 1% 12
8 GENERAL LEARNING MODEL Author keyword 12 86% 0% 6
9 BEHAV PL SCI CRIMINAL JUSTICE Address 11 52% 1% 15
10 PROSOCIAL MEDIA Author keyword 11 100% 0% 6

Web of Science journal categories

Author Key Words



Rank Web of Science journal category Relevance score
(tfidf)
Class's shr.
of term's tot.
occurrences
Shr. of publ.
in class containing
term
Num. of
publ. in
class
LCSH search Wikipedia search
1 MEDIA VIOLENCE 70 70% 3% 58 Search MEDIA+VIOLENCE Search MEDIA+VIOLENCE
2 VIOLENT VIDEO GAMES 62 80% 2% 39 Search VIOLENT+VIDEO+GAMES Search VIOLENT+VIDEO+GAMES
3 VIDEO GAMES 52 24% 11% 193 Search VIDEO+GAMES Search VIDEO+GAMES
4 PATHOLOGICAL GAMING 21 90% 1% 9 Search PATHOLOGICAL+GAMING Search PATHOLOGICAL+GAMING
5 VIOLENT COMPUTER GAMES 21 90% 1% 9 Search VIOLENT+COMPUTER+GAMES Search VIOLENT+COMPUTER+GAMES
6 MASSIVELY MULTIPLAYER ONLINE ROLE PLAYING GAMES 15 71% 1% 12 Search MASSIVELY+MULTIPLAYER+ONLINE+ROLE+PLAYING+GAMES Search MASSIVELY+MULTIPLAYER+ONLINE+ROLE+PLAYING+GAMES
7 GENERAL LEARNING MODEL 12 86% 0% 6 Search GENERAL+LEARNING+MODEL Search GENERAL+LEARNING+MODEL
8 PROSOCIAL MEDIA 11 100% 0% 6 Search PROSOCIAL+MEDIA Search PROSOCIAL+MEDIA
9 GENERAL AGGRESSION MODEL 10 61% 1% 11 Search GENERAL+AGGRESSION+MODEL Search GENERAL+AGGRESSION+MODEL
10 VIDEO GAME ADDICTION 10 61% 1% 11 Search VIDEO+GAME+ADDICTION Search VIDEO+GAME+ADDICTION

Key Words Plus



Rank Web of Science journal category Relevance score
(tfidf)
Class's shr.
of term's tot.
occurrences
Shr. of publ.
in class containing
term
Num. of
publ. in
class
1 MEDIA VIOLENCE 133 61% 8% 142
2 TELEVISION VIOLENCE 77 53% 6% 100
3 VIOLENT VIDEO GAMES 64 52% 5% 87
4 VIDEO GAMES 55 30% 9% 154
5 PHYSIOLOGICAL AROUSAL 36 43% 4% 65
6 ELECTRONIC GAMES 30 100% 1% 12
7 TV VIOLENCE 26 69% 1% 22
8 AGGRESSIVE THOUGHTS 21 57% 1% 25
9 ONLINE GAMES 21 41% 2% 40
10 FILM VIOLENCE 15 88% 0% 7

Journals



Rank Web of Science journal category Relevance score
(tfidf)
Class's shr.
of term's tot.
occurrences
Shr. of publ.
in class containing
term
Num. of
publ. in
class
1 GAMES AND CULTURE 25 38% 3% 53
2 CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING 9 12% 4% 71
3 MEDIA PSYCHOLOGY 7 14% 3% 44
4 JOURNAL OF MEDIA PSYCHOLOGY-THEORIES METHODS AND APPLICATIONS 2 13% 1% 11

Reviews



Title Publ. year Cit. Active
references
% act. ref.
to same field
Video Games Do Affect Social Outcomes A Meta-Analytic Review of the Effects of Violent and Prosocial Video Game Play 2014 18 88 93%
Toward a consensus definition of pathological video-gaming: A systematic review of psychometric assessment tools 2013 24 75 52%
Internet Gaming Addiction: A Systematic Review of Empirical Research 2012 45 71 49%
Engagement in digital entertainment games: A systematic review 2012 32 56 64%
Human aggression 2002 766 64 27%
The scientific research potential of virtual worlds 2007 194 8 38%
Virtual worlds - past, present, and future: New directions in social computing 2009 80 29 41%
The influence of violent media on children and adolescents: a public-health approach 2005 85 47 66%
Violent video games and aggression: A review of the literature 1999 55 23 91%
Policy Statement-Media Violence 2009 43 54 56%

Address terms



Rank Address term Relevance score
(tfidf)
Class's shr.
of term's tot.
occurrences
Shr. of publ.
in class containing
term
Num. of
publ. in
class
1 BEHAV PL SCI CRIMINAL JUSTICE 11 52% 0.9% 15
2 INT GAMING UNIT 10 32% 1.4% 25
3 MENTAL HLTH MEDIA 8 70% 0.4% 7
4 STUDY VIOLENCE 5 32% 0.7% 13
5 MIND MEDIA INTER E NETWORK DESIGN 4 75% 0.2% 3
6 EMERGING MEDIA COMMUN PROGRAM 2 43% 0.2% 3
7 ADV MEDIA AMSTERDAM CAMERA 1 50% 0.1% 2
8 FLSHASE LCMI UNIT 1 100% 0.1% 2
9 HERBERT ST DRUG ALCOHOL CLIN 1 50% 0.1% 2
10 MEDIA FAMILY 1 100% 0.1% 2

Related classes at same level (level 1)



Rank Relatedness score Related classes
1 0.0000174954 VIDEO GAME TRAINING//ACTION VIDEO GAMES//ACTION VIDEO GAME
2 0.0000140174 AGGRESSION QUESTIONNAIRE//INTERPERSONAL AGGRESSION//INSTRUMENTAL AND EXPRESSIVE BELIEFS
3 0.0000138763 FILM VIDEO MEDIA STUDIES//ENTERTAINMENT EDUCATION//NARRATIVE ENGAGEMENT
4 0.0000137686 PARENTAL MEDIATION//VIDEO DEFICIT//EDUCATIONAL TELEVISION
5 0.0000137149 INTERNET ADDICTION//PROBLEMATIC INTERNET USE//CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING
6 0.0000112313 GAME BASED LEARNING//INTERACTIVE LEARNING ENVIRONMENTS//DIGITAL GAME BASED LEARNING
7 0.0000085073 POPULAR MUSIC AND SOCIETY//RAP MUSIC//HIP HOP
8 0.0000083656 SOCIAL INFORMATION PROCESSING//PROACTIVE AGGRESSION//REACTIVE AGGRESSION
9 0.0000079605 PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS//FEAR OF FLYING//PL TECHNOL NEUROPSYCHOL
10 0.0000068859 JOURNAL OF BROADCASTING & ELECTRONIC MEDIA//JOURNAL OF MEDIA ECONOMICS//TELEVISION VIEWING HABITS