Class information for: |
Basic class information |
ID | Publications | Average number of references |
Avg. shr. active ref. in WoS |
---|---|---|---|
23302 | 296 | 42.1 | 62% |
Classes in level above (level 2) |
ID, lev. above |
Publications | Label for level above |
---|---|---|
2374 | 3842 | VIDEO GAMES//MEDIA VIOLENCE//VIOLENT VIDEO GAMES |
Terms with highest relevance score |
Rank | Term | Type of term | Relevance score (tfidf) |
Class's shr. of term's tot. occurrences |
Shr. of publ. in class containing term |
Num. of publ. in class |
---|---|---|---|---|---|---|
1 | VIDEO GAME TRAINING | Author keyword | 6 | 80% | 1% | 4 |
2 | ACTION VIDEO GAMES | Author keyword | 6 | 50% | 3% | 9 |
3 | ACTION VIDEO GAME | Author keyword | 3 | 60% | 1% | 3 |
4 | NON ACTION VIDEO GAMES | Author keyword | 2 | 67% | 1% | 2 |
5 | SPACE FORTRESS | Author keyword | 2 | 67% | 1% | 2 |
6 | STUDIES AGING NEURODEGENERAT DIS GRP | Address | 2 | 43% | 1% | 3 |
7 | ACTION VIDEO GAMING | Author keyword | 1 | 100% | 1% | 2 |
8 | EXPERT NOVICE PERFORMANCE | Author keyword | 1 | 100% | 1% | 2 |
9 | VIRTUAL ENVIRONM V | Address | 1 | 100% | 1% | 2 |
10 | PSYCHOL EDUC SERV | Address | 1 | 11% | 3% | 8 |
Web of Science journal categories |
Author Key Words |
Rank | Web of Science journal category | Relevance score (tfidf) |
Class's shr. of term's tot. occurrences |
Shr. of publ. in class containing term |
Num. of publ. in class |
LCSH search | Wikipedia search |
---|---|---|---|---|---|---|---|
1 | VIDEO GAME TRAINING | 6 | 80% | 1% | 4 | Search VIDEO+GAME+TRAINING | Search VIDEO+GAME+TRAINING |
2 | ACTION VIDEO GAMES | 6 | 50% | 3% | 9 | Search ACTION+VIDEO+GAMES | Search ACTION+VIDEO+GAMES |
3 | ACTION VIDEO GAME | 3 | 60% | 1% | 3 | Search ACTION+VIDEO+GAME | Search ACTION+VIDEO+GAME |
4 | NON ACTION VIDEO GAMES | 2 | 67% | 1% | 2 | Search NON+ACTION+VIDEO+GAMES | Search NON+ACTION+VIDEO+GAMES |
5 | SPACE FORTRESS | 2 | 67% | 1% | 2 | Search SPACE+FORTRESS | Search SPACE+FORTRESS |
6 | ACTION VIDEO GAMING | 1 | 100% | 1% | 2 | Search ACTION+VIDEO+GAMING | Search ACTION+VIDEO+GAMING |
7 | EXPERT NOVICE PERFORMANCE | 1 | 100% | 1% | 2 | Search EXPERT+NOVICE+PERFORMANCE | Search EXPERT+NOVICE+PERFORMANCE |
8 | FAR TRANSFER | 1 | 33% | 1% | 2 | Search FAR+TRANSFER | Search FAR+TRANSFER |
9 | VIDEO GAME EXPERIENCE | 1 | 33% | 1% | 2 | Search VIDEO+GAME+EXPERIENCE | Search VIDEO+GAME+EXPERIENCE |
10 | ACTION VIDEO GAME PLAY | 1 | 50% | 0% | 1 | Search ACTION+VIDEO+GAME+PLAY | Search ACTION+VIDEO+GAME+PLAY |
Key Words Plus |
Rank | Web of Science journal category | Relevance score (tfidf) |
Class's shr. of term's tot. occurrences |
Shr. of publ. in class containing term |
Num. of publ. in class |
---|---|---|---|---|---|
1 | SPACE FORTRESS | 8 | 70% | 2% | 7 |
2 | GAME EXPERIENCE | 8 | 100% | 2% | 5 |
3 | GAME PLAYERS | 7 | 64% | 2% | 7 |
4 | COMPLEX SKILLS | 6 | 48% | 3% | 10 |
5 | MULTIPLE OBJECT TRACKING | 5 | 20% | 8% | 24 |
6 | SPACE FORTRESS GAME | 5 | 63% | 2% | 5 |
7 | EXECUTIVE CONTROL SKILLS | 3 | 50% | 2% | 5 |
8 | SPATIAL COGNITION | 3 | 13% | 7% | 22 |
9 | ACTION VIDEO GAMES | 3 | 29% | 3% | 8 |
10 | VIDEO GAME EXPERIENCE | 2 | 29% | 2% | 6 |
Journals |
Reviews |
Title | Publ. year | Cit. | Active references | % act. ref. to same field |
---|---|---|---|---|
Learning, Attentional Control, and Action Video Games | 2012 | 60 | 75 | 36% |
On methodological standards in training and transfer experiments | 2014 | 11 | 89 | 30% |
Effects of video-game play on information processing: A meta-analytic investigation | 2013 | 16 | 118 | 47% |
Brain Plasticity Through the Life Span: Learning to Learn and Action Video Games | 2012 | 54 | 99 | 27% |
The virtual brain: 30 years of video-game play and cognitive abilities | 2013 | 4 | 52 | 71% |
Youth and New Media The Appeal and Educational Ramifications of Digital Game Play for Children and Adolescents | 2013 | 1 | 39 | 38% |
Bridging across cognitive training and brain plasticity: a neurally inspired computational model of interactive skill learning | 2013 | 1 | 34 | 32% |
The Effects of Video Games on Cognition and Brain Structure: Potential Implications for Neuropsychiatric Disorders | 2015 | 0 | 70 | 30% |
Exercising Your Brain: A Review of Human Brain Plasticity and Training-Induced Learning | 2008 | 135 | 108 | 12% |
Minding the Aging Brain: Technology-Enabled Cognitive Training for Healthy Elders | 2010 | 7 | 41 | 17% |
Address terms |
Rank | Address term | Relevance score (tfidf) |
Class's shr. of term's tot. occurrences |
Shr. of publ. in class containing term |
Num. of publ. in class |
---|---|---|---|---|---|
1 | STUDIES AGING NEURODEGENERAT DIS GRP | 2 | 43% | 1.0% | 3 |
2 | VIRTUAL ENVIRONM V | 1 | 100% | 0.7% | 2 |
3 | PSYCHOL EDUC SERV | 1 | 11% | 2.7% | 8 |
4 | ADV PROGRAMS TECHNOL | 1 | 50% | 0.3% | 1 |
5 | COGNIT PERCEPTUAL LEARNING | 1 | 50% | 0.3% | 1 |
6 | GERONTOPSYCHOL GERONTOL | 1 | 50% | 0.3% | 1 |
7 | HUMAN TORS USABIL GRP | 1 | 50% | 0.3% | 1 |
8 | IIARE | 1 | 50% | 0.3% | 1 |
9 | IUFM ALSACE | 1 | 50% | 0.3% | 1 |
10 | LEIDEN BRAIN COGNIT PSYCHOL | 1 | 50% | 0.3% | 1 |
Related classes at same level (level 1) |
Rank | Relatedness score | Related classes |
---|---|---|
1 | 0.0000237106 | DEPENDENT CORRELATIONS//DOSE EQUIVALENCY//CHISQUARE TEST |
2 | 0.0000174954 | MEDIA VIOLENCE//VIOLENT VIDEO GAMES//VIDEO GAMES |
3 | 0.0000171117 | MENTAL OPERATOR//INSTANCE THEORY//INTERDISCIPLINARY IMAGE KNOWLEDGE GESTALTUNG |
4 | 0.0000168924 | FLUID INTELLIGENCE//WORKING MEMORY TRAINING//WORKING MEMORY CAPACITY |
5 | 0.0000145260 | GAME BASED LEARNING//INTERACTIVE LEARNING ENVIRONMENTS//DIGITAL GAME BASED LEARNING |
6 | 0.0000142594 | PERCEPTUAL LEARNING//VISUAL PERCEPTUAL LEARNING//DOUBLE TRAINING |
7 | 0.0000134201 | SPATIAL DISORIENTATION//AIRCRAFT MISHAPS//OPTO KINETIC CERVICAL REFLEX |
8 | 0.0000123364 | DANCE DANCE REVOLUTION//EXERGAMING//ACTIVE VIDEO GAMES |
9 | 0.0000103207 | TASK SWITCHING//VOLUNTARY TASK SWITCHING//PSYCHOLOGICAL REFRACTORY PERIOD |
10 | 0.0000097335 | MONOAMINERGIC FUNCTION//POSTERIOR HIPPOCAMPUS//ROTARY PURSUIT |