Class information for: |
Basic class information |
ID | Publications | Average number of references |
Avg. shr. active ref. in WoS |
---|---|---|---|
20939 | 379 | 31.3 | 20% |
Classes in level above (level 2) |
ID, lev. above |
Publications | Label for level above |
---|---|---|
922 | 10499 | EVOLUTIONARY COMPUTATION//IEEE TRANSACTIONS ON EVOLUTIONARY COMPUTATION//EVOLUTIONARY ALGORITHMS |
Terms with highest relevance score |
Rank | Term | Type of term | Relevance score (tfidf) |
Class's shr. of term's tot. occurrences |
Shr. of publ. in class containing term |
Num. of publ. in class |
---|---|---|---|---|---|---|
1 | IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES | Journal | 22 | 32% | 15% | 57 |
2 | PROCEDURAL CONTENT GENERATION | Author keyword | 12 | 54% | 4% | 15 |
3 | COMP GAMES | Address | 7 | 48% | 3% | 11 |
4 | ENTERTAINMENT MODELING | Author keyword | 6 | 80% | 1% | 4 |
5 | COMPUTATIONAL CREATIVITY | Author keyword | 5 | 34% | 3% | 13 |
6 | COMPUTAT CREAT GRP | Address | 3 | 57% | 1% | 4 |
7 | DIGITAL STORYTELLING | Address | 3 | 57% | 1% | 4 |
8 | PLAYER SATISFACTION | Author keyword | 3 | 57% | 1% | 4 |
9 | VIRTUAL CAMERA CONTROL | Author keyword | 3 | 57% | 1% | 4 |
10 | FH ERFURT | Address | 3 | 100% | 1% | 3 |
Web of Science journal categories |
Author Key Words |
Key Words Plus |
Rank | Web of Science journal category | Relevance score (tfidf) |
Class's shr. of term's tot. occurrences |
Shr. of publ. in class containing term |
Num. of publ. in class |
---|---|---|---|---|---|
1 | ONLINE NEUROEVOLUTION | 4 | 75% | 1% | 3 |
2 | BODEN MARGARET | 3 | 100% | 1% | 3 |
3 | MEXICA | 3 | 100% | 1% | 3 |
4 | BELIEVABLE AGENTS | 2 | 50% | 1% | 3 |
5 | INJECTED GENETIC ALGORITHMS | 0 | 20% | 1% | 2 |
6 | COMPUTATIONAL CREATIVITY | 0 | 33% | 0% | 1 |
7 | HUMANOIDS | 0 | 33% | 0% | 1 |
8 | SUSPENSE | 0 | 15% | 1% | 2 |
9 | BOTS | 0 | 25% | 0% | 1 |
10 | PHYSICAL PLAY | 0 | 25% | 0% | 1 |
Journals |
Rank | Web of Science journal category | Relevance score (tfidf) |
Class's shr. of term's tot. occurrences |
Shr. of publ. in class containing term |
Num. of publ. in class |
---|---|---|---|---|---|
1 | IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES | 22 | 32% | 15% | 57 |
Reviews |
Title | Publ. year | Cit. | Active references |
% act. ref. to same field |
---|---|---|---|---|
Camera Control in Computer Graphics | 2008 | 21 | 15 | 33% |
A Review of Real-Time Strategy Game AI | 2014 | 0 | 7 | 71% |
Book review of creative cognition (Ronald A. Finke, Thomas B. Ward and Steven M. Smith) | 1995 | 0 | 2 | 100% |
Machine learning in digital games: a survey | 2008 | 5 | 21 | 24% |
Developing serious games for cultural heritage: a state-of-the-art review | 2010 | 6 | 29 | 7% |
Address terms |
Rank | Address term | Relevance score (tfidf) |
Class's shr. of term's tot. occurrences |
Shr. of publ. in class containing term |
Num. of publ. in class |
---|---|---|---|---|---|
1 | COMP GAMES | 7 | 48% | 2.9% | 11 |
2 | COMPUTAT CREAT GRP | 3 | 57% | 1.1% | 4 |
3 | DIGITAL STORYTELLING | 3 | 57% | 1.1% | 4 |
4 | FH ERFURT | 3 | 100% | 0.8% | 3 |
5 | CIENCIAS COMUNICAC DISENO | 2 | 67% | 0.5% | 2 |
6 | DIGITAL GAMES | 1 | 31% | 1.1% | 4 |
7 | COGNIT COMPUTAT CULTURE GOLDSMITHS | 1 | 100% | 0.5% | 2 |
8 | EVOLUTIONARY COMP SYST | 1 | 40% | 0.5% | 2 |
9 | TILBURG CREAT COMP TICC | 1 | 40% | 0.5% | 2 |
10 | CGVS CSIE | 1 | 50% | 0.3% | 1 |
Related classes at same level (level 1) |
Rank | Relatedness score | Related classes |
---|---|---|
1 | 0.0000157031 | RNASA//INTERACTIVE EVOLUTIONARY COMPUTATION//EVOLUTIONARY ART |
2 | 0.0000097848 | ICCA JOURNAL//ICGA JOURNAL//MONTE CARLO TREE SEARCH MCTS |
3 | 0.0000082551 | JOURNAL OF ARTIFICIAL INTELLIGENCE RESEARCH//AUTOMATED PLANNING//DOMAIN INDEPENDENT PLANNING |
4 | 0.0000071160 | CHARACTER ANIMATION//MOTION SYNTHESIS//COMPUTER ANIMATION AND VIRTUAL WORLDS |
5 | 0.0000070566 | EVOLUTIONARY ROBOTICS//NAVAL WE ON//NEUROCONTROLLER ANALYSIS |
6 | 0.0000066999 | INTERNATIONAL JOURNAL OF SOCIAL ROBOTICS//HUMAN ROBOT INTERACTION//UNCANNY VALLEY |
7 | 0.0000057163 | CENTERING THEORY//TEXT PLANNING//MEDIA COORDINATION |
8 | 0.0000056339 | DENT SURG COMMUNITY DENT HLTH//MEDIA HIST//NORTH KOREA NUCLEAR TEST |
9 | 0.0000054782 | AI ROBOT PROJECT//SIMULATION LEAGUE//ROBOT SOCCER |
10 | 0.0000051906 | BIOCOMP DEV SYST GRP//GENETIC PROGRAMMING AND EVOLVABLE MACHINES//EVOVIS PROJECT |