Class information for: |
Basic class information |
ID | Publications | Average number of references |
Avg. shr. active ref. in WoS |
---|---|---|---|
17240 | 546 | 34.9 | 58% |
Classes in level above (level 2) |
ID, lev. above |
Publications | Label for level above |
---|---|---|
2374 | 3842 | VIDEO GAMES//MEDIA VIOLENCE//VIOLENT VIDEO GAMES |
Terms with highest relevance score |
Rank | Term | Type of term | Relevance score (tfidf) |
Class's shr. of term's tot. occurrences |
Shr. of publ. in class containing term |
Num. of publ. in class |
---|---|---|---|---|---|---|
1 | DANCE DANCE REVOLUTION | Author keyword | 20 | 100% | 2% | 9 |
2 | EXERGAMING | Author keyword | 14 | 44% | 4% | 24 |
3 | ACTIVE VIDEO GAMES | Author keyword | 12 | 63% | 2% | 12 |
4 | INTERACTIVE VIDEO GAMES | Author keyword | 9 | 83% | 1% | 5 |
5 | TNO VU VUMC | Address | 6 | 100% | 1% | 4 |
6 | EXERGAMES | Author keyword | 5 | 26% | 3% | 16 |
7 | ACTIVE VIDEO GAME | Author keyword | 4 | 67% | 1% | 4 |
8 | NINTENDO WII | Author keyword | 4 | 34% | 2% | 10 |
9 | ACTIVE VIDEO GAMING | Author keyword | 4 | 75% | 1% | 3 |
10 | EXERGAME | Author keyword | 3 | 26% | 2% | 10 |
Web of Science journal categories |
Author Key Words |
Rank | Web of Science journal category | Relevance score (tfidf) |
Class's shr. of term's tot. occurrences |
Shr. of publ. in class containing term |
Num. of publ. in class |
LCSH search | Wikipedia search |
---|---|---|---|---|---|---|---|
1 | DANCE DANCE REVOLUTION | 20 | 100% | 2% | 9 | Search DANCE+DANCE+REVOLUTION | Search DANCE+DANCE+REVOLUTION |
2 | EXERGAMING | 14 | 44% | 4% | 24 | Search EXERGAMING | Search EXERGAMING |
3 | ACTIVE VIDEO GAMES | 12 | 63% | 2% | 12 | Search ACTIVE+VIDEO+GAMES | Search ACTIVE+VIDEO+GAMES |
4 | INTERACTIVE VIDEO GAMES | 9 | 83% | 1% | 5 | Search INTERACTIVE+VIDEO+GAMES | Search INTERACTIVE+VIDEO+GAMES |
5 | EXERGAMES | 5 | 26% | 3% | 16 | Search EXERGAMES | Search EXERGAMES |
6 | ACTIVE VIDEO GAME | 4 | 67% | 1% | 4 | Search ACTIVE+VIDEO+GAME | Search ACTIVE+VIDEO+GAME |
7 | NINTENDO WII | 4 | 34% | 2% | 10 | Search NINTENDO+WII | Search NINTENDO+WII |
8 | ACTIVE VIDEO GAMING | 4 | 75% | 1% | 3 | Search ACTIVE+VIDEO+GAMING | Search ACTIVE+VIDEO+GAMING |
9 | EXERGAME | 3 | 26% | 2% | 10 | Search EXERGAME | Search EXERGAME |
10 | GAME BASED REHABILITATION | 2 | 67% | 0% | 2 | Search GAME+BASED+REHABILITATION | Search GAME+BASED+REHABILITATION |
Key Words Plus |
Rank | Web of Science journal category | Relevance score (tfidf) |
Class's shr. of term's tot. occurrences |
Shr. of publ. in class containing term |
Num. of publ. in class |
---|---|---|---|---|---|
1 | SEDENTARY SCREEN TIME | 26 | 87% | 2% | 13 |
2 | ACTIVE VIDEO GAMES | 16 | 58% | 3% | 18 |
3 | GENERATION COMPUTER GAMES | 15 | 82% | 2% | 9 |
4 | WII | 11 | 44% | 3% | 19 |
5 | WII FIT | 8 | 43% | 3% | 15 |
6 | NINTENDO WII | 7 | 56% | 2% | 9 |
7 | EXERGAMES | 7 | 67% | 1% | 6 |
8 | INTERACTIVE DANCE | 6 | 71% | 1% | 5 |
9 | INTERACTIVE COMPUTER PLAY | 4 | 67% | 1% | 4 |
10 | ACUTE WIIITIS | 4 | 56% | 1% | 5 |
Journals |
Reviews |
Title | Publ. year | Cit. | Active references |
% act. ref. to same field |
---|---|---|---|---|
Using Active Video Games for Physical Activity Promotion: A Systematic Review of the Current State of Research | 2013 | 26 | 50 | 88% |
Active Video Games and Health Indicators in Children and Youth: A Systematic Review | 2013 | 16 | 50 | 84% |
Gaming for Health: A Systematic Review of the Physical and Cognitive Effects of Interactive Computer Games in Older Adults | 2015 | 2 | 25 | 32% |
Active Video Games to Promote Physical Activity in Children and Youth A Systematic Review | 2010 | 90 | 52 | 54% |
The role of exergaming in Parkinson's disease rehabilitation: a systematic review of the evidence | 2014 | 5 | 16 | 50% |
Using the Wii Fit as a tool for balance assessment and neurorehabilitation: the first half decade of "Wii-search" | 2014 | 6 | 36 | 42% |
Virtual reality as a therapeutic modality for children with cerebral palsy | 2010 | 37 | 14 | 71% |
Use of Active Video Games to Increase Physical Activity in Children: A (Virtual) Reality? | 2010 | 39 | 27 | 52% |
Effectiveness and feasibility of virtual reality and gaming system use at home by older adults for enabling physical activity to improve health-related domains: a systematic review | 2014 | 4 | 17 | 35% |
Implications of exergaming for the physical education curriculum in the 21st century | 2013 | 6 | 13 | 62% |
Address terms |
Rank | Address term | Relevance score (tfidf) |
Class's shr. of term's tot. occurrences |
Shr. of publ. in class containing term |
Num. of publ. in class |
---|---|---|---|---|---|
1 | TNO VU VUMC | 6 | 100% | 0.7% | 4 |
2 | CHAIRGRP STRATEG COMMUN | 1 | 100% | 0.4% | 2 |
3 | EXPERTISE LIFE STYLE | 1 | 29% | 0.7% | 4 |
4 | INTEGRAT DEV | 1 | 27% | 0.5% | 3 |
5 | ACUTE CARE PEDIAT NEONATAL NURSE PRACTITIONER P | 1 | 50% | 0.2% | 1 |
6 | ACUTE REHABIL TEAM | 1 | 50% | 0.2% | 1 |
7 | AMBULATORY CARE PROGRAM | 1 | 50% | 0.2% | 1 |
8 | BRAIN INJURY REHABIL MED PROGRAM | 1 | 50% | 0.2% | 1 |
9 | CEU CARDENAL HERRERA | 1 | 50% | 0.2% | 1 |
10 | CHILD ADOLESCENT CARDIOVASC RISK UNIT | 1 | 50% | 0.2% | 1 |
Related classes at same level (level 1) |
Rank | Relatedness score | Related classes |
---|---|---|
1 | 0.0000132281 | UPPER EXTREMITY//CONSTRAINT INDUCED MOVEMENT THERAPY//NEUROREHABILITATION AND NEURAL REPAIR |
2 | 0.0000129153 | PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS//FEAR OF FLYING//PL TECHNOL NEUROPSYCHOL |
3 | 0.0000123364 | VIDEO GAME TRAINING//ACTION VIDEO GAMES//ACTION VIDEO GAME |
4 | 0.0000082986 | BIMANUAL TRAINING//CONSTRAINT INDUCED MOVEMENT THERAPY//UNILATERAL CEREBRAL PALSY |
5 | 0.0000072342 | PEDIATRIC EXERCISE SCIENCE//JOURNAL OF PHYSICAL ACTIVITY & HEALTH//INTERNATIONAL JOURNAL OF BEHAVIORAL NUTRITION AND PHYSICAL ACTIVITY |
6 | 0.0000064181 | MULTIPLE DISABILITIES//INDICES OF HAPPINESS//PROFOUND MULTIPLE DISABILITIES |
7 | 0.0000056187 | CEREBRAL PALSY//DEVELOPMENTAL MEDICINE AND CHILD NEUROLOGY//CANCHILD CHILDHOOD DISABIL |
8 | 0.0000053403 | ERRORLESS LEARNING//SPACED RETRIEVAL//COGNITIVE REHABILITATION |
9 | 0.0000050724 | PROSPECTIVE MEMORY//RETROSPECTIVE MEMORY//EVENT BASED PROSPECTIVE MEMORY |
10 | 0.0000050377 | MEDIA VIOLENCE//VIOLENT VIDEO GAMES//VIDEO GAMES |