Class information for:
Level 1: DANCE DANCE REVOLUTION//EXERGAMING//ACTIVE VIDEO GAMES

Basic class information

ID Publications Average number
of references
Avg. shr. active
ref. in WoS
17240 546 34.9 58%



Bar chart of Publication_year

Last years might be incomplete

Classes in level above (level 2)



ID, lev.
above
Publications Label for level above
2374 3842 VIDEO GAMES//MEDIA VIOLENCE//VIOLENT VIDEO GAMES

Terms with highest relevance score



Rank Term Type of term Relevance score
(tfidf)
Class's shr.
of term's tot.
occurrences
Shr. of publ.
in class containing
term
Num. of
publ. in
class
1 DANCE DANCE REVOLUTION Author keyword 20 100% 2% 9
2 EXERGAMING Author keyword 14 44% 4% 24
3 ACTIVE VIDEO GAMES Author keyword 12 63% 2% 12
4 INTERACTIVE VIDEO GAMES Author keyword 9 83% 1% 5
5 TNO VU VUMC Address 6 100% 1% 4
6 EXERGAMES Author keyword 5 26% 3% 16
7 ACTIVE VIDEO GAME Author keyword 4 67% 1% 4
8 NINTENDO WII Author keyword 4 34% 2% 10
9 ACTIVE VIDEO GAMING Author keyword 4 75% 1% 3
10 EXERGAME Author keyword 3 26% 2% 10

Web of Science journal categories

Author Key Words



Rank Web of Science journal category Relevance score
(tfidf)
Class's shr.
of term's tot.
occurrences
Shr. of publ.
in class containing
term
Num. of
publ. in
class
LCSH search Wikipedia search
1 DANCE DANCE REVOLUTION 20 100% 2% 9 Search DANCE+DANCE+REVOLUTION Search DANCE+DANCE+REVOLUTION
2 EXERGAMING 14 44% 4% 24 Search EXERGAMING Search EXERGAMING
3 ACTIVE VIDEO GAMES 12 63% 2% 12 Search ACTIVE+VIDEO+GAMES Search ACTIVE+VIDEO+GAMES
4 INTERACTIVE VIDEO GAMES 9 83% 1% 5 Search INTERACTIVE+VIDEO+GAMES Search INTERACTIVE+VIDEO+GAMES
5 EXERGAMES 5 26% 3% 16 Search EXERGAMES Search EXERGAMES
6 ACTIVE VIDEO GAME 4 67% 1% 4 Search ACTIVE+VIDEO+GAME Search ACTIVE+VIDEO+GAME
7 NINTENDO WII 4 34% 2% 10 Search NINTENDO+WII Search NINTENDO+WII
8 ACTIVE VIDEO GAMING 4 75% 1% 3 Search ACTIVE+VIDEO+GAMING Search ACTIVE+VIDEO+GAMING
9 EXERGAME 3 26% 2% 10 Search EXERGAME Search EXERGAME
10 GAME BASED REHABILITATION 2 67% 0% 2 Search GAME+BASED+REHABILITATION Search GAME+BASED+REHABILITATION

Key Words Plus



Rank Web of Science journal category Relevance score
(tfidf)
Class's shr.
of term's tot.
occurrences
Shr. of publ.
in class containing
term
Num. of
publ. in
class
1 SEDENTARY SCREEN TIME 26 87% 2% 13
2 ACTIVE VIDEO GAMES 16 58% 3% 18
3 GENERATION COMPUTER GAMES 15 82% 2% 9
4 WII 11 44% 3% 19
5 WII FIT 8 43% 3% 15
6 NINTENDO WII 7 56% 2% 9
7 EXERGAMES 7 67% 1% 6
8 INTERACTIVE DANCE 6 71% 1% 5
9 INTERACTIVE COMPUTER PLAY 4 67% 1% 4
10 ACUTE WIIITIS 4 56% 1% 5

Journals

Reviews



Title Publ. year Cit. Active
references
% act. ref.
to same field
Using Active Video Games for Physical Activity Promotion: A Systematic Review of the Current State of Research 2013 26 50 88%
Active Video Games and Health Indicators in Children and Youth: A Systematic Review 2013 16 50 84%
Gaming for Health: A Systematic Review of the Physical and Cognitive Effects of Interactive Computer Games in Older Adults 2015 2 25 32%
Active Video Games to Promote Physical Activity in Children and Youth A Systematic Review 2010 90 52 54%
The role of exergaming in Parkinson's disease rehabilitation: a systematic review of the evidence 2014 5 16 50%
Using the Wii Fit as a tool for balance assessment and neurorehabilitation: the first half decade of "Wii-search" 2014 6 36 42%
Virtual reality as a therapeutic modality for children with cerebral palsy 2010 37 14 71%
Use of Active Video Games to Increase Physical Activity in Children: A (Virtual) Reality? 2010 39 27 52%
Effectiveness and feasibility of virtual reality and gaming system use at home by older adults for enabling physical activity to improve health-related domains: a systematic review 2014 4 17 35%
Implications of exergaming for the physical education curriculum in the 21st century 2013 6 13 62%

Address terms



Rank Address term Relevance score
(tfidf)
Class's shr.
of term's tot.
occurrences
Shr. of publ.
in class containing
term
Num. of
publ.
in class
1 TNO VU VUMC 6 100% 0.7% 4
2 CHAIRGRP STRATEG COMMUN 1 100% 0.4% 2
3 EXPERTISE LIFE STYLE 1 29% 0.7% 4
4 INTEGRAT DEV 1 27% 0.5% 3
5 ACUTE CARE PEDIAT NEONATAL NURSE PRACTITIONER P 1 50% 0.2% 1
6 ACUTE REHABIL TEAM 1 50% 0.2% 1
7 AMBULATORY CARE PROGRAM 1 50% 0.2% 1
8 BRAIN INJURY REHABIL MED PROGRAM 1 50% 0.2% 1
9 CEU CARDENAL HERRERA 1 50% 0.2% 1
10 CHILD ADOLESCENT CARDIOVASC RISK UNIT 1 50% 0.2% 1

Related classes at same level (level 1)



Rank Relatedness score Related classes
1 0.0000132281 UPPER EXTREMITY//CONSTRAINT INDUCED MOVEMENT THERAPY//NEUROREHABILITATION AND NEURAL REPAIR
2 0.0000129153 PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS//FEAR OF FLYING//PL TECHNOL NEUROPSYCHOL
3 0.0000123364 VIDEO GAME TRAINING//ACTION VIDEO GAMES//ACTION VIDEO GAME
4 0.0000082986 BIMANUAL TRAINING//CONSTRAINT INDUCED MOVEMENT THERAPY//UNILATERAL CEREBRAL PALSY
5 0.0000072342 PEDIATRIC EXERCISE SCIENCE//JOURNAL OF PHYSICAL ACTIVITY & HEALTH//INTERNATIONAL JOURNAL OF BEHAVIORAL NUTRITION AND PHYSICAL ACTIVITY
6 0.0000064181 MULTIPLE DISABILITIES//INDICES OF HAPPINESS//PROFOUND MULTIPLE DISABILITIES
7 0.0000056187 CEREBRAL PALSY//DEVELOPMENTAL MEDICINE AND CHILD NEUROLOGY//CANCHILD CHILDHOOD DISABIL
8 0.0000053403 ERRORLESS LEARNING//SPACED RETRIEVAL//COGNITIVE REHABILITATION
9 0.0000050724 PROSPECTIVE MEMORY//RETROSPECTIVE MEMORY//EVENT BASED PROSPECTIVE MEMORY
10 0.0000050377 MEDIA VIOLENCE//VIOLENT VIDEO GAMES//VIDEO GAMES