Class information for: |
Basic class information |
ID | Publications | Average number of references |
Avg. shr. active ref. in WoS |
---|---|---|---|
12245 | 856 | 28.9 | 32% |
Classes in level above (level 2) |
ID, lev. above |
Publications | Label for level above |
---|---|---|
2545 | 3286 | INTERNATIONAL JOURNAL OF SOCIAL ROBOTICS//HUMAN ROBOT INTERACTION//CHARACTER ANIMATION |
Terms with highest relevance score |
Rank | Term | Type of term | Relevance score (tfidf) |
Class's shr. of term's tot. occurrences |
Shr. of publ. in class containing term |
Num. of publ. in class |
---|---|---|---|---|---|---|
1 | CHARACTER ANIMATION | Author keyword | 35 | 39% | 8% | 70 |
2 | MOTION SYNTHESIS | Author keyword | 30 | 49% | 5% | 44 |
3 | COMPUTER ANIMATION AND VIRTUAL WORLDS | Journal | 16 | 16% | 11% | 90 |
4 | MOTION CAPTURE | Author keyword | 15 | 13% | 13% | 108 |
5 | PHYSICS BASED ANIMATION | Author keyword | 10 | 41% | 2% | 20 |
6 | MOTION GRAPH | Author keyword | 10 | 63% | 1% | 10 |
7 | DATA DRIVEN ANIMATION | Author keyword | 10 | 50% | 2% | 14 |
8 | HUMAN ANIMATION | Author keyword | 9 | 39% | 2% | 19 |
9 | MOTION EDITING | Author keyword | 9 | 37% | 2% | 20 |
10 | COMPUTER ANIMATION | Author keyword | 8 | 15% | 6% | 53 |
Web of Science journal categories |
Author Key Words |
Rank | Web of Science journal category | Relevance score (tfidf) |
Class's shr. of term's tot. occurrences |
Shr. of publ. in class containing term |
Num. of publ. in class |
LCSH search | Wikipedia search |
---|---|---|---|---|---|---|---|
1 | CHARACTER ANIMATION | 35 | 39% | 8% | 70 | Search CHARACTER+ANIMATION | Search CHARACTER+ANIMATION |
2 | MOTION SYNTHESIS | 30 | 49% | 5% | 44 | Search MOTION+SYNTHESIS | Search MOTION+SYNTHESIS |
3 | MOTION CAPTURE | 15 | 13% | 13% | 108 | Search MOTION+CAPTURE | Search MOTION+CAPTURE |
4 | PHYSICS BASED ANIMATION | 10 | 41% | 2% | 20 | Search PHYSICS+BASED+ANIMATION | Search PHYSICS+BASED+ANIMATION |
5 | MOTION GRAPH | 10 | 63% | 1% | 10 | Search MOTION+GRAPH | Search MOTION+GRAPH |
6 | DATA DRIVEN ANIMATION | 10 | 50% | 2% | 14 | Search DATA+DRIVEN+ANIMATION | Search DATA+DRIVEN+ANIMATION |
7 | HUMAN ANIMATION | 9 | 39% | 2% | 19 | Search HUMAN+ANIMATION | Search HUMAN+ANIMATION |
8 | MOTION EDITING | 9 | 37% | 2% | 20 | Search MOTION+EDITING | Search MOTION+EDITING |
9 | COMPUTER ANIMATION | 8 | 15% | 6% | 53 | Search COMPUTER+ANIMATION | Search COMPUTER+ANIMATION |
10 | PERFORMANCE ANIMATION | 7 | 67% | 1% | 6 | Search PERFORMANCE+ANIMATION | Search PERFORMANCE+ANIMATION |
Key Words Plus |
Rank | Web of Science journal category | Relevance score (tfidf) |
Class's shr. of term's tot. occurrences |
Shr. of publ. in class containing term |
Num. of publ. in class |
---|---|---|---|---|---|
1 | CHARACTER ANIMATION | 32 | 85% | 2% | 17 |
2 | HUMAN MOTION DATA | 23 | 100% | 1% | 10 |
3 | MOTION SYNTHESIS | 17 | 68% | 2% | 15 |
4 | ANIMATION | 12 | 11% | 12% | 103 |
5 | CAPTURE DATA | 11 | 57% | 2% | 13 |
6 | COMPUTER PUPPETRY | 11 | 78% | 1% | 7 |
7 | ARTICULATED FIGURES | 8 | 70% | 1% | 7 |
8 | MOTION INTERPOLATION | 8 | 100% | 1% | 5 |
9 | BALLISTIC MOTION | 6 | 80% | 0% | 4 |
10 | CHARACTER MOTION | 3 | 57% | 0% | 4 |
Journals |
Rank | Web of Science journal category | Relevance score (tfidf) |
Class's shr. of term's tot. occurrences |
Shr. of publ. in class containing term |
Num. of publ. in class |
---|---|---|---|---|---|
1 | COMPUTER ANIMATION AND VIRTUAL WORLDS | 16 | 16% | 11% | 90 |
2 | JOURNAL OF VISUALIZATION AND COMPUTER ANIMATION | 2 | 10% | 2% | 20 |
Reviews |
Title | Publ. year | Cit. | Active references |
% act. ref. to same field |
---|---|---|---|---|
State of the Art in Example-Based Motion Synthesis for Virtual Characters in Interactive Applications | 2010 | 16 | 32 | 78% |
Interactive Character Animation Using Simulated Physics: A State-of-the-Art Review | 2012 | 5 | 65 | 60% |
3D Human Motion Editing and Synthesis: A Survey | 2014 | 0 | 41 | 78% |
Motion and behaviour modelling: state of art and new trends | 1999 | 9 | 49 | 51% |
Computer animation: from avatars to unrestricted autonomous actors (A survey on replication and modelling mechanisms) | 2000 | 9 | 43 | 49% |
Enhancing computer graphics through machine learning: a survey | 2007 | 0 | 39 | 49% |
Address terms |
Rank | Address term | Relevance score (tfidf) |
Class's shr. of term's tot. occurrences |
Shr. of publ. in class containing term |
Num. of publ. in class |
---|---|---|---|---|---|
1 | ADV GAMING SIMULAT | 4 | 75% | 0.4% | 3 |
2 | BUNRAKU TEAM | 4 | 75% | 0.4% | 3 |
3 | GAMES VIRTUAL WORLDS GRP | 2 | 44% | 0.5% | 4 |
4 | SOCIABLE AGENTS GRP | 2 | 44% | 0.5% | 4 |
5 | LPBEM | 2 | 67% | 0.2% | 2 |
6 | SNU HUMAN ANIMAT | 2 | 67% | 0.2% | 2 |
7 | MICROSOFT VISUAL PERCEPT | 2 | 36% | 0.5% | 4 |
8 | HUMAN MODELING SIMULAT | 2 | 33% | 0.5% | 4 |
9 | HUMAN MEDIA INTERACT GRP | 2 | 19% | 0.8% | 7 |
10 | ACROE | 1 | 100% | 0.2% | 2 |
Related classes at same level (level 1) |
Rank | Relatedness score | Related classes |
---|---|---|
1 | 0.0000114835 | ACM TRANSACTIONS ON GRAPHICS//CROSS PARAMETERIZATION//CLOTH SIMULATION |
2 | 0.0000114761 | CHOREOMUSICOLOGY//ARTS MUS UNIT//DIYBIO |
3 | 0.0000084500 | ACTION RECOGNITION//HUMAN ACTION RECOGNITION//GESTURE RECOGNITION |
4 | 0.0000082386 | LIE QUADRATIC//RIEMANNIAN CUBIC//VECTOR PARAMETER |
5 | 0.0000081971 | IMITATION LEARNING//IEEE TRANSACTIONS ON AUTONOMOUS MENTAL DEVELOPMENT//LEARNING FROM DEMONSTRATION |
6 | 0.0000079408 | AUDIO VISUAL SPEECH RECOGNITION//SPEECH DRIVEN FACIAL ANIMATION//VISUAL SPEECH SYNTHESIS |
7 | 0.0000073201 | PEDESTRIAN DYNAMICS//PEDESTRIAN FLOW//EVACUATION |
8 | 0.0000072081 | INTERNATIONAL JOURNAL OF SOCIAL ROBOTICS//HUMAN ROBOT INTERACTION//UNCANNY VALLEY |
9 | 0.0000071160 | IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES//PROCEDURAL CONTENT GENERATION//COMP GAMES |
10 | 0.0000063805 | REACH ENVELOPE//POSTURE PREDICTION//DIGITAL HUMAN MODELLING |