Class information for: |
Basic class information |
ID | Publications | Average number of references |
Avg. shr. active ref. in WoS |
---|---|---|---|
10907 | 957 | 21.3 | 27% |
Classes in level above (level 2) |
ID, lev. above |
Publications | Label for level above |
---|---|---|
1992 | 5055 | ICCA JOURNAL//ICGA JOURNAL//REINFORCEMENT LEARNING |
Terms with highest relevance score |
Rank | Term | Type of term | Relevance score (tfidf) |
Class's shr. of term's tot. occurrences |
Shr. of publ. in class containing term |
Num. of publ. in class |
---|---|---|---|---|---|---|
1 | ICCA JOURNAL | Journal | 495 | 92% | 21% | 199 |
2 | ICGA JOURNAL | Journal | 364 | 87% | 18% | 177 |
3 | MONTE CARLO TREE SEARCH MCTS | Author keyword | 41 | 100% | 2% | 15 |
4 | GAME TREE SEARCH | Author keyword | 22 | 60% | 3% | 24 |
5 | GAMES AI GRP | Address | 20 | 100% | 1% | 9 |
6 | IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES | Journal | 19 | 30% | 6% | 54 |
7 | COMPUTER CHESS | Author keyword | 16 | 65% | 2% | 15 |
8 | GENERAL GAME PLAYING GGP | Author keyword | 11 | 100% | 1% | 6 |
9 | COMPUTER GO | Author keyword | 9 | 43% | 2% | 16 |
10 | KNOWLEDGE AGENT TECHNOL | Address | 8 | 46% | 1% | 13 |
Web of Science journal categories |
Author Key Words |
Rank | Web of Science journal category | Relevance score (tfidf) |
Class's shr. of term's tot. occurrences |
Shr. of publ. in class containing term |
Num. of publ. in class |
LCSH search | Wikipedia search |
---|---|---|---|---|---|---|---|
1 | MONTE CARLO TREE SEARCH MCTS | 41 | 100% | 2% | 15 | Search MONTE+CARLO+TREE+SEARCH+MCTS | Search MONTE+CARLO+TREE+SEARCH+MCTS |
2 | GAME TREE SEARCH | 22 | 60% | 3% | 24 | Search GAME+TREE+SEARCH | Search GAME+TREE+SEARCH |
3 | COMPUTER CHESS | 16 | 65% | 2% | 15 | Search COMPUTER+CHESS | Search COMPUTER+CHESS |
4 | GENERAL GAME PLAYING GGP | 11 | 100% | 1% | 6 | Search GENERAL+GAME+PLAYING+GGP | Search GENERAL+GAME+PLAYING+GGP |
5 | COMPUTER GO | 9 | 43% | 2% | 16 | Search COMPUTER+GO | Search COMPUTER+GO |
6 | ALPHA BETA SEARCH | 8 | 62% | 1% | 8 | Search ALPHA+BETA+SEARCH | Search ALPHA+BETA+SEARCH |
7 | GAME PLAYING | 7 | 35% | 2% | 17 | Search GAME+PLAYING | Search GAME+PLAYING |
8 | SHOGI | 6 | 80% | 0% | 4 | Search SHOGI | Search SHOGI |
9 | THREAT SPACE SEARCH | 6 | 71% | 1% | 5 | Search THREAT+SPACE+SEARCH | Search THREAT+SPACE+SEARCH |
10 | PROOF NUMBER SEARCH | 5 | 63% | 1% | 5 | Search PROOF+NUMBER+SEARCH | Search PROOF+NUMBER+SEARCH |
Key Words Plus |
Rank | Web of Science journal category | Relevance score (tfidf) |
Class's shr. of term's tot. occurrences |
Shr. of publ. in class containing term |
Num. of publ. in class |
---|---|---|---|---|---|
1 | CONSPIRACY NUMBERS | 17 | 75% | 1% | 12 |
2 | COMPUTER GO | 15 | 49% | 2% | 23 |
3 | OTHELLO PROGRAM | 15 | 88% | 1% | 7 |
4 | CARLO TREE SEARCH | 14 | 53% | 2% | 18 |
5 | TREE SEARCH | 8 | 34% | 2% | 20 |
6 | CHESS | 8 | 18% | 4% | 40 |
7 | COMPUTER CHESS | 8 | 100% | 1% | 5 |
8 | MINIMAX ALGORITHM | 8 | 100% | 1% | 5 |
9 | OPPONENT MODEL SEARCH | 7 | 67% | 1% | 6 |
10 | GAME TREE SEARCH | 6 | 80% | 0% | 4 |
Journals |
Rank | Web of Science journal category | Relevance score (tfidf) |
Class's shr. of term's tot. occurrences |
Shr. of publ. in class containing term |
Num. of publ. in class |
---|---|---|---|---|---|
1 | ICCA JOURNAL | 495 | 92% | 21% | 199 |
2 | ICGA JOURNAL | 364 | 87% | 18% | 177 |
3 | IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES | 19 | 30% | 6% | 54 |
Reviews |
Title | Publ. year | Cit. | Active references |
% act. ref. to same field |
---|---|---|---|---|
Computer go: An AI oriented survey | 2001 | 70 | 27 | 59% |
Games solved: Now and in the future | 2002 | 64 | 33 | 88% |
Computer poker: A review | 2011 | 9 | 10 | 70% |
Is artificial intelligence a degenerating program?: A review of Hubert Dreyfus' What Computers Still Can't Do | 1996 | 1 | 2 | 100% |
PARALLELIZATION OF THE SSS (STATE-SPACE SEARCH) ALGORITHM | 1990 | 0 | 2 | 100% |
Economic reasoning and artificial intelligence | 2015 | 0 | 30 | 20% |
Address terms |
Rank | Address term | Relevance score (tfidf) |
Class's shr. of term's tot. occurrences |
Shr. of publ. in class containing term |
Num. of publ. in class |
---|---|---|---|---|---|
1 | GAMES AI GRP | 20 | 100% | 0.9% | 9 |
2 | KNOWLEDGE AGENT TECHNOL | 8 | 46% | 1.4% | 13 |
3 | IKAT | 4 | 34% | 1.0% | 10 |
4 | KNOWLEDGE ENGN DKE | 2 | 67% | 0.2% | 2 |
5 | COMPLEX GAMES | 2 | 50% | 0.3% | 3 |
6 | O IA | 1 | 50% | 0.2% | 2 |
7 | SEARCH GAMES GRP | 1 | 100% | 0.2% | 2 |
8 | PROGRAM STRUCT DATA ORG | 1 | 18% | 0.6% | 6 |
9 | INRIA SACLAY IDF | 1 | 40% | 0.2% | 2 |
10 | COMP SCI CHEM | 1 | 50% | 0.1% | 1 |
Related classes at same level (level 1) |
Rank | Relatedness score | Related classes |
---|---|---|
1 | 0.0000240414 | 15 PUZZLE//PATTERN DATABASES//SLIDING TILE PUZZLES |
2 | 0.0000125586 | SPRAGUE GRUNDY FUNCTION//IMPARTIAL GAME//WYTHOFFS GAME |
3 | 0.0000097848 | IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES//PROCEDURAL CONTENT GENERATION//COMP GAMES |
4 | 0.0000079444 | STUDY EXPERTISE//CHESS//INNATE TALENT |
5 | 0.0000074465 | REINFORCEMENT LEARNING//ADAPTIVE DYNAMIC PROGRAMMING//APPROXIMATE DYNAMIC PROGRAMMING |
6 | 0.0000053343 | RANDOM ACCESS MACHINE//FLOOR OPERATION//MAX PROBLEM |
7 | 0.0000050677 | GITTINS INDEX//EULER DISTRIBUTION//HEINE DISTRIBUTION |
8 | 0.0000040306 | EVOLUTIONARY ROBOTICS//NAVAL WE ON//NEUROCONTROLLER ANALYSIS |
9 | 0.0000038318 | SIMPLICIAL ALGORITHM//SIMPLICIAL ALGORITHMS//PPAD COMPLETENESS |
10 | 0.0000037520 | CYLINDRICAL CIRCULAR MICROSTRIP ANTENNA//KEY ADV COMP SCI//NO OVERSHOOT |