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Publikationer

Här nedan följer de 50 senaste publikationerna på institutionen för människocentrerad teknik.

Här nedan finner du de 50 senaste publikationerna på institutionen för människocentrerad teknik, vill du se en komplett listning, sök i DiVA portalen via länken längst ner på denna sida. 

[1]
A. Hultman, M. Goina och R. Bresin, "Interactive sonification helps make sense of the negative environmental impact of vessel traffic in the Baltic Sea," i Proceedings of the 19th International Audio Mostly Conference: Explorations in Sonic Cultures, 2024, s. 209-217.
[2]
D. Holzer, "A Piano for Visuals: Affordances of Scan Processing Instruments," Leonardo : Journal of the International Society for the Arts, Sciences and Technology, s. 1-19, 2024.
[3]
J. Gulliksen, D. Hussain och B. Göransson, "Collaboration between HCI Design and Software Engineering," i Designing for Usability, Inclusion and Sustainability in Human-Computer Interaction, : Informa UK Limited, 2024, s. 78-117.
[4]
S. Pauletto et al., "Designing for sustainability with sound," i Design Research Society Conference (DRS2024), Boston, MA, USA, June 23-28, 2024, 2024.
[5]
S. Delle Monache, A. Cera och S. Pauletto, "From data to dialogue : “Earth Electric”, a sonic journey through global energy landscapes," i AM '24: Proceedings of the 19th International Audio Mostly Conference: Explorations in Sonic Cultures, 2024.
[6]
L. Turmo Vidal et al., "Body Sensations as Design Material : An Approach to Design Sensory Technology for Altering Body Perception," i Proceedings of the 2024 ACM Designing Interactive Systems Conference, DIS 2024, 2024, s. 2545-2561.
[7]
A. Matviienko, J. Anders och F. Mueller, "Grand challenges in CyclingHCI," i Proceedings of the 2024 ACM Designing Interactive Systems Conference, DIS 2024, 2024, s. 2577-2590.
[8]
P. Jääskeläinen, "Creative AI as More-than-Human – Design Practices, Aesthetics and Cultural Imaginaries," i More-Than-Human Design in Practice, Anton Poikolainen Rosén, Andrea Botero, Marie Louise Sondergaard Juhl and Antti Salovaara red., : Taylor & Francis, 2024.
[9]
P. Jääskeläinen, A. Holzapfel och E. Eriksson, "AI Art for Self-Interest or Common Good? Uncovering Value Tensions in Artists’ Imaginaries of AI Technologies," i Proceedings of the 2024 ACM Designing Interactive Systems Conference, DIS 2024, 2024, s. 2897-2910.
[10]
M. Balaam et al., "Exploring the Somatic Possibilities of Shape-Changing Car Seats," i Proceedings of the 2024 ACM Designing Interactive Systems Conference, DIS 2024, 2024, s. 3354-3371.
[11]
D. Hussain och J. Gulliksen, "Accessibility Knowledge Viewed Through the Lens of the Stakeholders," i Human-Centered Software Engineering - 10th IFIP WG 13.2 International Working Conference, HCSE 2024, Proceedings, 2024, s. 3-25.
[12]
C. Lai, O. Viberg och C. Zheng, "Guest editorial : Preparing for the future," Educational Technology & Society, vol. 27, no. 3, s. 218-222, 2024.
[13]
P. Jääskeläinen och E. Kanhov, "Data Ethics and Practices of Human-Nonhuman Sound Technologies and Ecologies," i VIHAR '24 - 4th International Workshop on Vocal Interactivity in-and-between Humans, Animals and Robots, 2024.
[14]
U. Franke, "Att utveckla och implementera cybersäkerhetspolicy : Lärdomar från den finansiella sektorn," Statsvetenskaplig Tidskrift, vol. 126, no. 2, s. 251-272, 2024.
[15]
J. Y. Park, "Designing with Discomfort : A Feminist Approach towards Intimate Care Technologies," i DIS 2024 - Proceedings of the 2024 ACM Designing Interactive Systems Conference, 2024, s. 30-36.
[16]
C. Núñez-Pacheco et al., "Designing [Im]Material Inventories of Nomadic Belongings," i DIS 2024 - Proceedings of the 2024 ACM Designing Interactive Systems Conference, 2024, s. 401-404.
[17]
R. Garrett, "Felt Ethics : Reimagining Ethics in Human-Technology Relations," i DIS 2024 - Proceedings of the 2024 ACM Designing Interactive Systems Conference, 2024, s. 51-54.
[19]
R. Glassey och A. Baltatzis, "Active Repos : Integrating Generative AI Workflows into GitHub," i ITiCSE 2024 - Proceedings of the 2024 Conference Innovation and Technology in Computer Science Education, 2024, s. 777-778.
[21]
B. Hedin et al., "Interacting with Environmental Data: Utilizing Weight as a Medium in Enhancing Carbon Literacy," i IMX 2024 - Proceedings of the 2024 ACM International Conference on Interactive Media Experiences, 2024, s. 429-431.
[22]
S. Delle Monache et al., "How do you sound design? Articulating experiences and cultures via listening," i DRS Design Research Society Conference DRS2024: Boston, 23–28 June, Boston, USA, 2024.
[23]
D. S. Elvitigala et al., "Grand Challenges in SportsHCI," i CHI 2024 - Proceedings of the 2024 CHI Conference on Human Factors in Computing Sytems, 2024.
[24]
S. F. Rauh et al., "Autobiographically Designing Mixed Reality for Lecturers," i Proceedings of the 16th International Conference on Computer Supported Education, CSEDU 2024, 2024, s. 462-469.
[25]
W. Van Der Maden et al., "Death of the Design Researcher? Creating Knowledge Resources for Designers Using Generative AI," i DIS '24 Companion: Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024.
[26]
S. T. Mauer et al., "A Novel Approach for Software 3D-Debugging in Virtual Reality," i Virtual, Augmented and Mixed Reality - 16th International Conference, VAMR 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Proceedings, 2024, s. 235-251.
[28]
J. Y. Park et al., "Critiquing Menstrual Pain Technologies through the Lens of Feminist Disability Studies," i CHI 2024 - Proceedings of the 2024 CHI Conference on Human Factors in Computing Sytems, 2024.
[29]
A. Iop et al., "Exploring the Influence of Object Shapes and Colors on Depth Perception in Virtual Reality for Minimally Invasive Neurosurgical Training," i CHI 2024 - Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing Sytems, 2024.
[30]
P. Jääskeläinen, A. Holzapfel och E. Eriksson, "AI Art for Self-Interest or Common Good? Uncovering Value Tensions in Artists’ Imaginaries of AI Technologies," i DIS '24: Proceedings of the 2024 ACM Designing Interactive Systems Conference, 2024.
[31]
P. Jääskeläinen och A. Biørn-Hansen, "Critical Questions for Sustainability Research in Computational Creativity," i Proceedings of ICCC '24: International Conference of Computational Creativity, 2024.
[32]
[33]
A.-K. Kaila och B. Sturm, "Agonistic Dialogue on the Value and Impact of AI Music Applications," i Proceedings of the 2024 International Conference on AI and Musical Creativity, 2024.
[34]
A.-K. Kaila, A. Holzapfel och P. Jääskeläinen, "Gardening Frictions in Creative AI : Emerging Art Practices and Their Design Implications," i Proceedings of the 15th International Conference on Computational Creativity, 2024.
[35]
H. Lindetorp, "Interactive Sound and Music Technology for Everyone : Designing Inclusive Standards for Web Audio Applications," Doktorsavhandling Stockholm : KTH Royal Institute of Technology, TRITA-EECS-AVL, 2024:52, 2024.
[37]
D. Hussain, "A Framework for Digital Inclusion : An Agile Software Initiative for Bridging the Digital Divide," Doktorsavhandling Sweden : KTH Royal Institute of Technology, TRITA-EECS-AVL, 2024:44, 2024.
[38]
D. Hussain, "Agile User-Centered Development for Accessibility : Towards a framework for including accessibility qualities in agile development methodologies," i Nordic Conference on Human-Computer Interaction Uppsala, Sweden. October 13 – 16, 2024, 2024.
[39]
D. Svensson och D. Pargman, "Esports and Sportification: A View From Sweden," i Critical Perspectives on Esports, : Informa UK Limited, 2024, s. 50-63.
[41]
S. Zojaji, A. Matviienko och C. Peters, "Exploring the Influence of Co-Present and Remote Robots on Persuasiveness and Perception of Politeness," i HRI '24: Companion of the 2024 ACM/IEEE International Conference on Human-Robot Interaction, 2024, s. 1204-1208.
[42]
J. Chicau, K. Popova och R. Fiebrink, "From Individual Discomfort to Collective Solidarity: Choreographic Exploration of Extractivist Technology," i TEI 2024 - Proceedings of the 18th International Conference on Tangible, Embedded, and Embodied Interaction, 2024.
[43]
B. Hedin, A. G. Blomqvist och A. R. Menon, "Engaging Environmental Learning: A Tangible Approach for Conveying Environmental Data in Education Using Weight," i TEI 2024 - Proceedings of the 18th International Conference on Tangible, Embedded, and Embodied Interaction, 2024.
[45]
A. Biørn-Hansen och D. Nilsson, "Exploring CO2-Budgeting to Meet KTH Climate Target for Aviation," , TRITA-ABE-RPT, 244, 2024.
[46]
A. B. Latupeirissa, "From Motion Pictures to Robotic Features : Adopting film sound design practices to foster sonic expression in social robotics through interactive sonification," Doktorsavhandling Stockholm, Sweden : KTH Royal Institute of Technology, TRITA-EECS-AVL, 2024:13, 2024.
[47]
S. Pauletto och Y. Seznec, "Connecting sound to data : sonification workshop methods with expert and non-expert participants," Journal of The Audio Engineering Society, vol. 72, no. 5, s. 328-340, 2024.
[48]
L. Dahlberg, "“För ingen älskar budbäraren som kommer med dåliga nyheter”," Dala-Demokraten, no. 11 januari, 2024.
[49]
C. Fernandez-Martín et al., "Choosing only the best voice imitators: Top-K many-to-many voice conversion with StarGAN," Speech Communication, vol. 156, 2024.
[50]
S. Pauletto, "Beyond sound objects," i Traces of Sound, Frisk, Henrik & Sanne Krogh Groth red., Lund : Lund University Open Access, 2024, s. 51-66.
Fullständig lista i KTH:s publikationsportal